Erik Pukinskis

Notes on Where the Action Is

Where the Action Is: Paul Dourish (2001)

embodiment is "a phenomenon underlying the ideas of tangible and social computing" (p.100)

Embodiment 1: ("naive" definition) "Embodiment means possessing and acting through a physical manifestation in the world" (p.100)

Embodiment 2: "Embodied phenomena are those that by their very nature occur in real time and real space." (p.101)

3D games "exploit my familiarity with the structure of the three-dimensional world" (p.101)

real world as metaphor vs. medium for interaction (p.101)

"embodied interaction" is "an approach to the design and analysis of interaction that takes embodiment to be central to, even constitutive of, the whole phenomenon." (p.102)

Husserl (p.104), Heidegger (p.106), etc.

Merleau-Ponty, Phenomenology of Perception (p.114)

Gibson (p.117)

It seems like Dourish is on the right track with respect to embodiment, but I don't think the philosophy he's drawing from is a good foundation for design. Design flourishes in a bed of research, not philosophy. It's self-serving, but I think a Cognitive Science approach to embodiment will be much more instructive.


 
This page was last updated March 13, 2007 at 1:30pm.