BusyBodies is a project I’ve been working on this semester as an independent study with Jeff, although I’ve been hiding from him lately because I have been dissatisfied with my progress. I need to stop doing that. Anyway, BusyBodies is a video game that lets you create programs in 3D space by arranging robots around a virtual world. There are some good reasons why I am doing this, some of which are on the BusyBodies, some of which I’ll have to write about soon.
After a marathon session of Blender wrangling, I have finally gotten some of the basic pieces of the game implemented in software form. I don’t even have a screenshot for you, because the pieces are really basic. My first couple milestones were just to get the 3D environment set up, and do basic drag and drop of 3D objects. So, the screenshot is just a cube that you can drag around the screen.
But holy crap, when I got that thing moving… that was thrilling.
It’s been a little scary because the last time I sat down to try and figure out the Blender Game Engine, I failed miserably. I ran into problems, and got completely stuck, and I was worried the same thing was going to happen here. But I think there’s a decent chance Blender will suit my needs pretty well.
And if it doesn’t, I’m completely screwed.
But, I’ve made good progress today, so I’m off to bed. Hopefully tomorrow will be another leap forward. And hopefully by the end of the week I’ll have something worth taking screenshots of.
